I'd like some clarification of the following snippet taken from WD-SVG-20000303, Section 7.13, discussing the SVGMatrix interface: "rotateFromVector Post-multiplies a rotation transformation on the current matrix and returns the resulting matrix. The rotation angle is determined by taking (+/-) atan(y/x). The direction of the vector (x,y) determines whether the positive or negative angle value is used. " The relationship between the vector direction and whether to use the +/- derived rotation angle is not entirely clear. Under what conditions is the negative angle value to be used? S.Received on Thursday, 13 April 2000 15:14:43 GMT
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