Re: Quadrant change???

Well, in my opinion neither is a very elegant solution.

At 02:31 PM 11/12/99 -0800, Apu Nahasapeemapetilon wrote:
>> BUT this also flips all my bitmaps and text so that 
>> they are upside down. I just want the position 
>> changed.
>
>This is a common problem, and the spec already has
>everything you need to solve this problem.
>
>There are two easy solutions to this problem:
>
>1. You can flip the bitmaps and text by using 
>   'transform' tags to make them upright once again.
Doing a double transformation seems a little messy.  And
is going to make my SVG file HUGE.  Not really good if
I want to transmit the SVG file over a low bandwidth
connection.

>
>2. Don't use 'transform' tags at all. Instead, in
>   your program, pass all your coordinates through 
>   the transformation matrix while creating the SVG 
>   file.
Well, the coordinates as they are have an instrict value
for the data in the SVG file.  Transforming the 
coordinates would lose that meaning.

>
>Both these solutions are quite easy if you know how
>to use transformation matrices.
>
>
>
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>
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Received on Friday, 12 November 1999 18:37:53 UTC