Well, in my opinion neither is a very elegant solution. At 02:31 PM 11/12/99 -0800, Apu Nahasapeemapetilon wrote: >> BUT this also flips all my bitmaps and text so that >> they are upside down. I just want the position >> changed. > >This is a common problem, and the spec already has >everything you need to solve this problem. > >There are two easy solutions to this problem: > >1. You can flip the bitmaps and text by using > 'transform' tags to make them upright once again. Doing a double transformation seems a little messy. And is going to make my SVG file HUGE. Not really good if I want to transmit the SVG file over a low bandwidth connection. > >2. Don't use 'transform' tags at all. Instead, in > your program, pass all your coordinates through > the transformation matrix while creating the SVG > file. Well, the coordinates as they are have an instrict value for the data in the SVG file. Transforming the coordinates would lose that meaning. > >Both these solutions are quite easy if you know how >to use transformation matrices. > > > >===== > >__________________________________________________ >Do You Yahoo!? >Bid and sell for free at http://auctions.yahoo.com > >Received on Friday, 12 November 1999 18:37:53 GMT
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