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Re: why 2D

From: Dominik Lenné <dominik.lenne@uumail.de>
Date: Wed, 19 May 1999 00:28:12 +0200
Message-Id: <199905182244.AAA18770@elch.de.uu.net>
To: <www-svg@w3.org>, "Leonard R. Kasday" <kasday@acm.org>
Cc: <asgilman@access.digex.net>
There seem to be indeed a parallel development of vector graphics standards
in the internet. I raised the question of WebCGM vs. SVG some weeks ago. 
An aspect may be the XML-compatibility, which might require this
extra-development.

Yours

Dominik Lenné, Berlin

----------
> Von: Leonard R. Kasday <kasday@acm.org>
> An: www-svg@w3.org
> Cc: asgilman@access.digex.net
> Betreff: SVG: why 2D
> Datum: Donnerstag, 13. Mai 1999 20:43
> 
> Why was SVG limited to 2D?  Why not e.g. reuse VRML semantics if not
> syntax?  Or at least a 2D subset of VRML semantics with ready
extensibility
> to 3D. Of course you'd want to add features not currently in VRML, such
as
> filters and text equivalents.  
> 
> People have probably raised this before but I couldn't find a ref to the
> archive on your home page.  Sorry if this duplicates existing discussion.
> 
> Len
> -------
> Leonard R. Kasday, Ph.D.
> Universal Design Engineer, Institute on Disabilities/UAP, and
> Adjunct Professor, Electrical Engineering
> Temple University
> 
> Ritter Hall Annex, Room 423, Philadelphia, PA 19122
> kasday@acm.org        
> (215} 204-2247 (voice)
> (800) 750-7428 (TTY)
Received on Tuesday, 18 May 1999 18:45:45 GMT

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