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RE: Updated CSS shaders proposal

From: <noam.rosenthal@nokia.com>
Date: Fri, 21 Oct 2011 00:59:01 +0000
To: <gman@google.com>, <vhardy@adobe.com>
CC: <cmarrin@apple.com>, <www-style@w3.org>, <public-fx@w3.org>, <public-svg-wg@w3.org>
Message-ID: <9DCC9DB73CE0234F821B00AF47F30CE7A82F2C@008-AM1MPN1-026.mgdnok.nokia.com>

________________________________
From: www-style-request@w3.org [www-style-request@w3.org] on behalf of ext Gregg Tavares (wrk) [gman@google.com]
Sent: Thursday, October 20, 2011 5:41 PM
To: Vincent Hardy
Cc: Chris Marrin; www-style list; public-fx@w3.org; SVG WG
Subject: Re: Updated CSS shaders proposal

On the interactivity issue, issue #3

> In other words, elements that have CSS shaders applied direclty or indirectly will not receive mouse events nor touch events at a minimum.  Similarly 'hover' will no longer work.
That sounds unnecessarily harsh... we don't have to turn them off, but rather just defer that issue of vertex-shader-assisted interactivity for later and currently keep the "default" behavior where touch/mouse event coordinates are relative to the element and not to the vertex shader positioning. This way, for example, a square that contains something like a water effect can still receive mouse events, without the web developer having to worry about which actual wave the user has pressed on.
Received on Friday, 21 October 2011 01:01:31 GMT

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