Extended Deadline: CALL FOR PAPERS - Web3D 2018

(Apologies for multiple posts)
CALL FOR PAPERS - Web3D 2018

The 23rd International ACM Conference on 3D Web Technology
June 20-22, 2018, Poznań, Poland - http://www.web3d2018.org/

The 23rd International ACM Conference on 3D Web Technology (Web3D
2018), organized in cooperation with the Web3D Consortium, will
address an extensive range of research, development, and practice
related to web-based interactive 3D applications. The goal of the
conference is to share innovative and creative ideas that enable
development of 3D applications for a wide range of 3D environments,
including the web, mobile as well as virtual and augmented reality (VR
& AR) setups. Works related to various application domains, including
e-commerce, education, cultural heritage, entertainment and
infotainment, social media, tourism, medicine, military, industry and
construction (and many others) are welcome.


This year’s theme "3D Everywhere" emphasizes the global scope and
impact of current and future 3D technology. Web3D wants to foster and
support the increasing development, use, and utility of 3D
technologies for application developers, domain experts, as well as
for end users. This includes the creation of interactive 3D content,
robust and versatile 3D content representation and delivery standards,
as well as presentation and interaction techniques enabling
development of user-friendly 3D applications.

Authors of the best papers will be invited to submit extended versions
for publication in a forthcoming special issue of the Graphical Models
journal.

The main topics of the conference include, but are not limited to:
- Technologies and methods for WebVR, WebAR, and mixed reality
- Novel multi-modal 3D interaction paradigms, including spatial UI,
gesture, and voice
- Online visualization and exploration, e.g., for sci-vis, info-vis,
and 3D object repositories
- Novel 3D content creation and modelling techniques, tools, and
workflows, including semantic and AI techniques
- Algorithms for shape modeling, compression, optimization, analysis,
and processing
- 3D content acquisition, e.g., scanning, reconstruction, etc.
- Rendering of large-scale models, animations, and virtual worlds,
including cloud-based rendering and other services
- Streaming, compression, and transmission of 3D content, in
particular in mobile networks
- Collaboration in multi-user virtual environments
- Novel APIs, toolkits, and frameworks for 3D web and associated
application domains
- Virtual humans, avatars, and complex reactive characters
- Motion capture for composition and streaming of behaviors and expressions
- Annotation, metadata, hyperlinking and semantic web for 3D objects and scenes
- Visual analytics based on 3D web technologies
- Diffusion and adoption of 3D web technologies
- Novel interactive 3D web applications in all areas and sectors,
e.g., entertainment, education, training, cultural heritage, medicine,
military, smart-manufacturing / industry 4.0, information
visualization, scientific visualization, geo-visualization, building
information modeling (BIM), and architecture.

SUBMISSIONS

PAPERS presenting original work in 3D web research and application may
be submitted in a long or short form (up to 9 or 4 pages). Submissions
will be peer-reviewed. Accepted papers will be included in the ACM
Digital Library and submitted to major indexing services, such as Web
of Science, DBLP, and Scopus.

POSTERS present results of ongoing or recently completed work in 3D
web research and application. The poster format offers the opportunity
to interactively present and discuss interesting results to the Web3D
community. Posters should be submitted in the form of abstracts (2
pages), which after acceptance will be published in the conference
proceedings.

TUTORIALS are an opportunity to present introductory and advanced
applications of 3D web technologies to students and to experienced
practitioners. Tutorial subjects can include practices for authoring
interactive 3D scenes and in using 3D graphics in diverse application
areas. Especially welcome are tutorials in the use of open-source
software and web applications, which can be presented in hands-on
sessions at the conference.

WORKSHOPS provide a forum for researchers and practitioners from both
the web and 3D multimedia communities to discuss and exchange
positions on current and emergent 3D web topics. Workshops may take
the form of presentation sessions moderated by workshop organizers or
open discussions on a specific topic of interest.

DEMONSTRATIONS enable artists, content designers, and developers to
share their innovative 3D works at the conference. Artworks and
applications developed for various platforms, including the web,
desktop, mobile and VR/AR systems, are welcome. Demonstrations should
be submitted in the form of short descriptions (2 pages), which after
acceptance may be published in the conference proceedings.

INDUSTRIAL USE CASES enable practitioners to demonstrate how 3D web
technologies may be used in industrial applications. A special track
during Web3D 2018 will be devoted to industrial use cases to share
inspiration, best practice and requirements of using 3D in various
application domains.

COMPETITION (H-ANIM) This annual competition is dedicated to showing
how H-Anim and X3D graphics standards can be used for creating
animated music videos. The competition is organized by the Korean
Standards Association (KSA) and Web3D Consortium. For competitors,
attendance at the conference is not mandatory but is encouraged.

Questions about the program and conference topics can be sent to
program@web3d2018.org.


IMPORTANT DATES

Conference dates: June 20-22, 2018
Early registration: May 1, 2018

Paper/poster submission: March 5, 2018
Demonstration submission: April 2, 2018
Paper/poster/demo acceptance: April 10, 2018
Camera-ready paper/poster/demo: April 25, 2018
Tutorial/workshop submission: March 2, 2018
Tutorial/workshop acceptance: April 2, 2018
Industrial use cases submission: May 1, 2018

H-Anim competition: April 2, 2018 (Winners will be announced at the Conference)


ORGANIZING COMMITTEE


General Chairs
Krzysztof Walczak, Poznań University of Economics and Business, Poland
Gabriel Zachmann, University of Bremen, Germany

Program Chairs
Jakub Flotyński, Poznań University of Economics and Business, Poland
Kiyoshi Kiyokawa, Nara Institute of Science and Technology, Japan
Daniel Thalmann, MIRALab Sarl & EPFL, Switzerland

Tutorials & Workshops Chairs
Marcello Carrozzino, Sant’Anna School of Advanced Studies Pisa, Italy
Marc Erich Latoschik, University of Würzburg, Germany
Vincent Marchetti, KShell Analysis & Web3D Consortium, USA

Demonstration Chairs
Jacek Jankowski, Intel R&D, Poland
Giannis Karaseitanidis, Institute of Communication and Computer Systems, Greece
Amela Sadagic, Naval Postgraduate School, USA

Industrial Liaison Chairs
Krzysztof Kurowski, Poznan Supercomputing and Networking Center, Poland
Jacek Lebiedź, Gdańsk University of Technology, Poland
Christophe Mouton, EDF – Electricité de France & Web3D Consortium, France
Robert Sitnik, Warsaw University of Technology, Poland

Steering Committee
Anita Havele, Web3D Consortium, USA
Don Brutzman, Naval Postgraduate School, USA
Nicholas F. Polys, Virginia Tech, USA

Outreach & Communications Chair
Anita Havele, Web3D Consortium, USA

Web Chair
Wiktoria Winkler, Poznań University of Economics and Business, Poland

Please visit the website for more opportunities, submission
instruction, and information about the Web3D 2018 Conference:
http://www.web3d2018.org/submissions



-- 
----
Kiyoshi Kiyokawa, Professor
<kiyo@is.naist.jp> http://carelab.info/
Cybernetics & Reality Engineering (CARE) Laboratory,
Graduate School of Information Science,
Nara Institute of Science and Technology (NAIST)
8916-5 Takayama, Ikoma, Nara 630-0192, Japan
Tel: +81-743-72-5290 / Fax: +81-743-72-5299

Received on Tuesday, 13 February 2018 02:28:13 UTC