Re: wherefore CGM?

Walter Ian Kaye (
Sat, 7 Dec 1996 18:22:03 -0800

Message-Id: <v0300780faecfcec29a61@[]>
Date: Sat, 7 Dec 1996 18:22:03 -0800
From: Walter Ian Kaye <>
Subject: Re: wherefore CGM?

At 3:27p -1000 12/07/96, Joel N. Weber II wrote:
>It occurs to me that the problem with postscript is that the language
>is so complex that you can use it to generate a bitmap, but not
>much else.  A vector-based editing program would probably need
>something more like CGM.
>Is CGM the ideal vector format, or should a new one be designed?

Apple's 3DMF (3D MetaFile) [1] has already been provided [2] to the
Internet community; not much point in expending time on 2D formats now.
Source code for parsing 3DMF is available on the 'net [3] for Windows,
MacOS, and Unix platforms.

[1] <>

[2] <>

[3] <>

    Walter Ian Kaye <>     Programmer - Excel, AppleScript,
          Mountain View, CA                         ProTERM, FoxPro, HTML     Musician - Guitarist, Songwriter