Re: wherefore CGM?

Walter Ian Kaye (walter@natural-innovations.com)
Sat, 7 Dec 1996 18:22:03 -0800


Message-Id: <v0300780faecfcec29a61@[205.149.180.135]>
In-Reply-To: 
Date: Sat, 7 Dec 1996 18:22:03 -0800
To: www-html@w3.org
From: Walter Ian Kaye <walter@natural-innovations.com>
Subject: Re: wherefore CGM?

At 3:27p -1000 12/07/96, Joel N. Weber II wrote:
>It occurs to me that the problem with postscript is that the language
>is so complex that you can use it to generate a bitmap, but not
>much else.  A vector-based editing program would probably need
>something more like CGM.
>
>Is CGM the ideal vector format, or should a new one be designed?

Apple's 3DMF (3D MetaFile) [1] has already been provided [2] to the
Internet community; not much point in expending time on 2D formats now.
Source code for parsing 3DMF is available on the 'net [3] for Windows,
MacOS, and Unix platforms.

[1] <http://quickdraw3d.apple.com/Futures.HTML>

[2] <http://quickdraw3d.apple.com/QD3DMetaFile/3DMetafileRefTOC.html>

[3] <http://quickdraw3d.apple.com/Parser.HTML>

__________________________________________________________________________
    Walter Ian Kaye <boo@best.com>     Programmer - Excel, AppleScript,
          Mountain View, CA                         ProTERM, FoxPro, HTML
 http://www.natural-innovations.com/     Musician - Guitarist, Songwriter