Re: wherefore CGM?

Abigail (abigail@ny.fnx.com)
Sat, 7 Dec 1996 17:22:40 -0500 (EST)


Message-Id: <199612072222.RAA12664@melgor.ny.fnx.com>
Subject: Re: wherefore CGM?
To: www-html@w3.org
Date: Sat, 7 Dec 1996 17:22:40 -0500 (EST)
From: "Abigail" <abigail@ny.fnx.com>
In-Reply-To: <v03007804aecec814e410@[205.149.180.135]> from "Walter Ian Kaye" at Dec 6, 96 11:21:16 pm

Walter Ian Kaye wrote:
++ 
++ And what of existing graphics? How will programs know what to scale (for
++ WYSIWYG size correction) and what to leave at pixel size? There is no
++ meta information like that in existing formats, so you'll need new graphic
++ formats to support those ultra-high resolution screens. Or must we throw
++ away all existing bitmap graphics and redo everything as vector art? That
++ would be a huge task and not backward compatible.

Think web! The _user agent_ knows all it needs to know. What the
display is and what the graphics format is. If it's an traditional
bitmap and a high-resolution display, it might decide to resize.

And if it's a vector description, it'll do what it has to do.

This is not something you should (or even *can*) solve at the server
side.



Abigail