Re: wherefore CGM?

David Perrell (
Fri, 6 Dec 1996 19:39:46 -0800

Message-Id: <>
From: "David Perrell" <>
To: <>, "Walter Ian Kaye" <>
Subject: Re: wherefore CGM?
Date: Fri, 6 Dec 1996 19:39:46 -0800

Walter Ian Kaye wrote:
> 72dpi works out perfectly for me, since at 12" away I can't see the
> pixels, yet if I scrunch close to the screen, I can actually see
where pixels
> end. Best of both worlds!

ZOOM! ZOOM ZOOM! ZOOM ZOOM ZOOM! (easier on the eyes)

David Perrell