Re: Keyboard Navigation For Document Exploration In SVG 1.2

Lisa,

It is possible with anything to get lost, but it is also quite possible for 
people who have a good memory of spatial things such as myself and possibly 
will and many others that this would be a usefull tool.  AS to where it fits 
in the scheeme of things with respect to ua, at or svg spec is something to 
be hashed out but keyboard exploration of diagrams needs to be enabled for 
without it, we are lost.

It would be interesting to hear Gregory's thoughts, I do think though that 
there is a good deal of research behind the possibilities of this working 
though.

Johnnie Apple Seed

----- Original Message ----- 
From: "Lisa Seeman" <lisa@ubaccess.com>
To: <wai-xtech@w3.org>; "Will Pearson" <will-pearson@tiscali.co.uk>
Cc: <oedipus@hicom.net>
Sent: Tuesday, November 23, 2004 1:51 AM
Subject: Re: Keyboard Navigation For Document Exploration In SVG 1.2


My concern is that you would get terribly lost.

But is anyone thinks this might be useful, and could do it ,  it would be 
Gregory Rosmaiter. So I am cc'ing him.
I will also try and ask him.

Keep well
L




  ----- Original Message ----- 
  From: Will Pearson
  To: wai-xtech@w3.org
  Sent: Monday, November 22, 2004 10:38 PM
  Subject: Keyboard Navigation For Document Exploration In SVG 1.2


  Hi;

  At the moment there's no clear indication within the spec that document 
exploration should be made available through a ua's keyboard interface. 
Whilst most people will be able to visually explore the image, this won't be 
possible for some users, and may not be possible for others.  Therefore, I 
would like to suggest that some form of navigation between container 
elements and graphic elements be recommended as a guideline for ua 
developers.  This should facilitate exploration of the document away from 
any elements with 'focusable' set to true, or active elements with 
'focusable' set to auto.

  Ideally, this would be based on spatial direction, thus allowing the user 
to build up a mental model of the spatial relationships between elements.

  The spec already makes provision for a range of alternative pointing 
devices, through DOM 3 I think, but I think we need something a bit more 
granular than a pixel by pixel movement typically offered by pointing 
devices.  The main reason for this, is that the HCI task analysis for moving 
two points require the user to know where the pointer is in relation to the 
target.  This can be done with speech, and there's an event in JAWS to 
handle this, but having experimented with this on a small number of users, 
doing the math necessary to work out the relationship between pointer and 
target raised the cognitive workload, as measured by the NASA-TLX test, 
quite significantly.

  So, I propose the following eight keys to facilitate document exploration 
within a ua:
                             I.       Up (337.5º - 22.5º)

                           II.      Diagonally up and right (22.5º - 67.5º)

                          III.       Right (67.5º - 112.5º)

                       IV.       Diagonally down and right (112.5º - 157.5º)

                         V.       Down (157.5º - 202.5º)

                       VI.       Diagonally down and left (202.5º - 247.5º)

                      VII.       Left (247.5º - 292.5º)

                    VIII.      Diagonally left and up (292.5º - 337.5º)



  Each of these keys will be responsible for moving to the nearest element 
within a 45º arc, as listed above.

  Will 

Received on Tuesday, 23 November 2004 13:17:16 UTC