- From: Ian B. Jacobs <ij@w3.org>
- Date: Thu, 30 Aug 2001 18:13:40 -0400
- To: w3c-wai-ua@w3.org
Hello,
Provision one of checkpoint 4.5 in the 31 July draft [1] reads:
<BLOCKQUOTE>
1. Allow the user to stop, pause, resume, fast advance, and fast
reverse rendered audio and animations (including video and
animated images) that last three or more seconds at their
default playback rate.
</BLOCKQUOTE>
At today's teleconf [2], we discussed whether "fast advance" and
"fast reverse" implied that to get from time 1 to time 2 in a
presentation, the advance/reverse functionality had to scan every
intervening point (like a physical cassette tape).
Please consider the following proposal.
_ Ian
[1] http://www.w3.org/WAI/UA/WD-UAAG10-20010731/
[2] http://lists.w3.org/Archives/Public/w3c-wai-ua/2001JulSep/0220
--------
Proposal
--------
1) Rapid access to (time) moments in audio and animation
content is the essential navigation requirement.
2) Serial access (e.g., "Go from where I currently
am back as long as I hold the reverse button down, in
increments of ten seconds.") is a sufficient approach
to satisfying this requirement. Provisions 3. and 4.
are only relevant to serial access mode.
3) Direct access (e.g., "Go directly to the 5-minute mark")
is a sufficient approach to satisfying this requirement.
4) The user agent SHOULD provide a combination of both
of these functionalities for rapid access.
5) The checkpoint should say nothing about the granularity
of serial or direct access.
The following proposal clarifies provisions 1, 3, and 4
accordingly. Provisions 2 and 5 remain unchanged.
<NEW>
1. Allow the user to stop, pause, and resume audio and
animations (including video and animated images) that last
three or more seconds at their default playback rate.
X. Allow the user to navigate efficiently (forward and
backward) within the same audio and animation content. The user
agent may satisfy this requirement through sequential or direct
access techniques. Sequential access techniques include, for
example, rewind in various time increments, forward to the next
audio track, etc. Direct access techniques include access to
video track number 7, to the 10-minute mark, etc.
Y. When serial techniques are used to satisfy the previous
requirement, the user agent is not required to play back
content during advance or rewind (though doing so may help
orient the user). For example, the user agent is not required
to play an animation at double speed during a continuous fast
forward. Similarly, the user agent is not required to play
back synchronized content during advance or rewind (e.g., an
audio track synchronized with a video track).
Note: The user agent should allow efficient navigation of audio
and animation content through a combination of serial and
direct access techniques, such as direct access to a chosen
audio track, then serial access within that track (e.g., slow
forward at first, then faster as the user continues to press a
button).
</NEW>
Comments:
1) "Navigate efficiently" is an expression used in provision 1 of
checkpoint 9.9:
"Allow the user to navigate efficiently to and among
important structural elements in rendered content."
2) Previous versions of this checkpoint did not specify
a granularity for fast advance/reverse (e.g., whether
increments should be less than one second for precision
video playback, one second, 5 seconds, etc.). This version
of the checkpoint imposes no minimal granularity requirement.
3) Neither the old nor the new version of the checkpoint
requires playback of content during fast forward or rewind.
--
Ian Jacobs (ij@w3.org) http://www.w3.org/People/Jacobs
Tel: +1 718 260-9447
Received on Thursday, 30 August 2001 18:15:42 UTC