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Re: UPDATE suggested alternatives to accessible version

From: Gregg Vanderheiden <gv@trace.wisc.edu>
Date: Mon, 20 Feb 2012 12:45:30 -0600
To: joshue.oconnor@ncbi.ie
Cc: Jonathan Hassell <jonathanhassell@yahoo.co.uk>, "w3c-wai-ig@w3.org" <w3c-wai-ig@w3.org>
Message-id: <11B49978-36BE-4E7A-ADA3-4273FDB3D222@trace.wisc.edu>
Hi Joshue

what I meant was 
UD is not about trying to make a single interface work for everyone.  That simply does not work.
What it is about is creating flexibility so that there is a way for as many people as possible (all if possible though rarely is) to use the product.

So it is not One-size-fits-alll   (one interface works for everyone)
but rather  one-size-fits-one  (each person is different and the interface should be as flexible as possible/practical to allow as many as possible to to be able to find an interface variation that is within their abilities -- and preferably within their preferences. 

and UD is never about 95%.   It always about 100%.
but it is about THINKING about the 100% and DOING ONES BEST.

you can practice UD and still have a product that only 30% can use. 

Design a fighter pilot cockpit. 

Gregg
-------------------------------------------------------- 




On Feb 20, 2012, at 2:53 AM, Joshue O Connor CFIT wrote:

> I'm a bit confused. Originally Jonathan said:
> 
> >"That's why 'universal design' doesn't work - it's not universally good for everyone,
> > people with different disabilities have completely contradictory colour preferences."
> 
> I agree with much of Greggs reply, but then Gregg says:
> 
>> 2)  Universal Design should never be construed to mean  'one size fits all'.
> 
> [...]
> 
>> True universal design is about one-size-fits-one [...]
> 
> So I'm confused. I don't know what one-size-fits-one means. I get the second part "creating designs that allow people to adjust things to fit their individual needs."
> 
> Aside from my own cognitive dissonance (and seriously I don't understand "one-size-fits-one"). The second part is what is more useful or translates well to others within a framework like UD. This is because there is now a graveyard of design ideologies (DFA anyone?) and we don't need to add to the canon. However a mantra like "create designs that allow people to adjust things to fit their individual needs" - is great. In terms of implementation it is easier to understand than the aspirational idea that you should build something that can be used by everyone.
> 
> Cheers
> 
> Josh
> 
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Received on Monday, 20 February 2012 18:46:07 GMT

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