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RE: RE: Not described in words

From: Sean Hayes <Sean.Hayes@microsoft.com>
Date: Wed, 14 Mar 2007 12:29:35 +0000
To: "Bailey, Bruce" <Bruce.Bailey@ed.gov>, Loretta Guarino Reid <lorettaguarino@google.com>
CC: Gregg Vanderheiden <gv@trace.wisc.edu>, "w3c-wai-gl@w3.org" <w3c-wai-gl@w3.org>
Message-ID: <7261AC2A5F73904CA41773C8F00813FF1C6D9467@EA-EXMSG-C309.europe.corp.microsoft.com>
Sorry I must be missing something, but why are games not valid?


Sean Hayes
Standards and Policy Team
Accessible Technology Group
Microsoft
Phone:
  mob +44 7977 455002
  office +44 117 9719730



________________________________
From: w3c-wai-gl-request@w3.org [mailto:w3c-wai-gl-request@w3.org] On Behalf Of Bailey, Bruce
Sent: 14 March 2007 11:27
To: Loretta Guarino Reid
Cc: Gregg Vanderheiden; w3c-wai-gl@w3.org
Subject: RE: Not described in words


> I'm not sure why you think this isn't such an example. A mouse button is just another key.

Because unlike 508, WCAG does not have hardware standards, so equivocating buttons on mouse with buttons on a keyboard is just wrong.  We already know that a mouse provides "time-dependent analog input" for positioning movement, so pointing out that the mouse buttons cans can also be used in a time-dependent fashion I just don't think is all that helpful (sorry).

Here's the current wording for 2.1.1 again:

<q>All functionality of the content is operable through a keyboard interface without requiring specific timings for individual keystrokes, except where the underlying task requires time-dependent analog input.</q>

It is quite obvious that the "specific timings for individual keystrokes" bit applies to the keyboard interface (not "other" keys).  Aside from games, what are some examples of content that, in violation of 2.1.1, would require specific timings for individual keystrokes?

If we cannot think of any, why have that clause?
Received on Wednesday, 14 March 2007 12:29:54 GMT

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