> About putting all the timing issues under 2.2 I am not sure 2.2 needs additional timing related SC. But let me repeat my other concern with the current wording of SC 2.1.1 (and 2.1.2): <q>All functionality of the content is operable in a non-time-dependent manner through a keyboard interface</q> >> seems to exclude *all* keyboard accessible games that have timing as [a] play element It is possible for games like Pong or Frogger to satisfy SC 2.2.1 if: <q>the user is allowed to adjust the time-out over a wide range that is at least ten times the length of the default setting</q> But this does not help with SC 2.1.1 (and 2.1.2) and *recreational* games because, even if all functionality is operable via a keyboard interface, the functionality is *not* operable in a "non-time-dependent manner".Received on Thursday, 8 March 2007 18:40:34 GMT
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