W3C home > Mailing lists > Public > w3c-announce@w3.org > April to June 2019

W3C Public Newsletter, 2019-04-01

From: W3C Newsletter <newsletter@w3.org>
Date: Mon, 1 Apr 2019 10:06:40 -0400
To: w3c-announce@w3.org
Message-ID: <20190401140640.mn6fa222qorsashk@jay.w3.org>
Dear W3C Public Newsletter Subscriber,

The 2019-03-26 version of the W3C Public Newsletter is online:

A simplified plain text version is available below.

W3C Communications Team

Upcoming: W3C Workshop on Web Games

   18 March 2019

   W3C announced today a Workshop on Web Games, 27-28 June 2019, in Redmond, WA, USA. The event is hosted by Microsoft.


   This workshop aims to bring together browser vendors, game engines developers, games developers, game distributors, and device manufacturers to enrich the Open Web Platform with additional technologies for games, including action, casual, first-person shooter (FPS), multiplayer online battle arena (MOBA), massively multiplayer online role-playing (MMORPG), sports, and Virtual Reality / Augmented Reality (VR/AR) games. Attendance is free for all invited participants and is open to the public, whether or not W3C members.

   Expected topics of discussion include:

     * 3D graphics rendering: high-priority features for AAA games, specifications, timeline
     * Multithreading operations: background rendering (OffscreenCanvas), status of SharedArrayBuffer
     * WebAssembly: additional features to make the Web a better build target for game engines, debugging, bindings to new and existing Web APIs defined in Web IDL
     * Cloud gaming: improvements to Web streaming technologies
     * Game input APIs: detection of keys’ physical locations on a game controller, support for advanced controller features, support for game-specific controllers
     * Music/Sound effects in games: improvements to Web Audio and related APIs, mechanisms to use new audio input/output devices, generative music, porting of audio engines to the Web
     * Game assets protection: models, code, game logic, Devtools exploration
     * Game assets management: mechanisms to load and store hundreds of MB of assets in the background, packaging for offline execution
     * Game accessibility and internationalization: APIs, semantics, techniques for rendering, processing, personalization, customization, interoperability, etc. to ensure accessibility of games and address possible internationalization issues

   For more information on the workshop, please see the workshop details and submission instructions. Expressions of interest and position statements are due by 10 May 2019.


W3C celebrates the 30th anniversary of the Web

   12 March 2019

   Today we celebrate the 30th anniversary of the Web and in a few months, we will be celebrating the 25th anniversary of the W3C developing open standards and guidelines that foster innovative applications, profitable commerce, and the free flow of information and ideas.

   In March 1989, while at CERN, Sir Tim Berners-Lee wrote “Information Management: A Proposal” outlining the World Wide Web. 30 years ago today, Tim’s memo was about to revolutionize communication around the globe.


   Committed to core values of an open Web that promotes innovation, neutrality, and interoperability, W3C and its community are setting the vision and standards for the Web, ensuring the building blocks of the web are open, accessible, secure, international and have been developed via the collaboration of global technical experts.

   Today we celebrate a Web that is:

     * Universal, International and truly “World Wide”.
     * Available on any device, for any type of information, in any language.
     * Accessible by people with disabilities.
     * Royalty-free and built on open standards.
     * Powerful – The Open Web Platform makes Web pages themselves powerful tools.
     * Transformational for how business gets done; improving delivery, enhancing user satisfaction, and reducing cost.

   You can read more about the celebration and listen to what Sir Tim Berners-Lee said when asked what part of the W3C’s work he’s the most proud in the W3C blog.


   More news: <http://www.w3.org/blog/news/>


     * 2019-06-03 ( 3 JUN) – 2019-06-05 ( 5 JUN)
       Second W3C Workshop on the Web of Things
       Munich, Germany
       Hosted by Siemens
     * 2019-06-27 (27 JUN) – 2019-06-28 (28 JUN)
       W3C Workshop on Web Games
       Redmond, WA, USA
       Hosted by Microsoft

W3C Blog

     * W3C Strategic Highlights: Web for All (Web Accessibility)
       25 March 2019 by Amy van der Hiel
     * W3C Strategic Highlights: Web for All (Internationalization (i18n))
       21 March 2019 by Amy van der Hiel

Upcoming Talks

     * 2019-04-08(08 APR)
       Making Streaming Advertising work on the Web: The need for Standards
       by J. Alan Bird
       NABShow 2019
       Las Vegas, United States
     * 2019-05-08(08 MAY)
       Making the Web & 5G work together
       by Dominique Hazael-Massieux
       Munich, Germany

W3C Membership

   Learn more about the benefits of W3C Membership. If you or your organization cannot join W3C, we invite you to support W3C through a contribution.


New Members

     * Electronic Book Publishers Association of Japan

About W3C

   The World Wide Web Consortium (W3C) is an international consortium where Member organizations, a full-time staff, and the public work together to develop "Web standards." Read about W3C.


Receiving the Newsletter

   Bookmark this edition or the latest Public Newsletter and see past issues and press releases. Subscribe to receive the Public Newsletter by email. If you no longer wish to receive the Newsletter, send us an unsubscribe email. Comments? Write the W3C Communications Team (w3t-comm@w3.org).

Received on Monday, 1 April 2019 14:07:45 UTC

This archive was generated by hypermail 2.3.1 : Monday, 1 April 2019 14:07:46 UTC