Re: [whatwg] Canvas in Workers

On Wed, 9 Jan 2013, Mark Callow wrote:
> 
> I would expect these wins to be equally important when doing animation 
> in Canvas2D as I would double buffering to to avoid flicker.

Are implementors interested in a way to make 2D rendering contexts use 
page flipping instead of double buffering?

-- 
Ian Hickson               U+1047E                )\._.,--....,'``.    fL
http://ln.hixie.ch/       U+263A                /,   _.. \   _\  ;`._ ,.
Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'

Received on Wednesday, 9 January 2013 03:37:37 UTC