- From: Ian Hickson <ian@hixie.ch>
- Date: Wed, 9 Jan 2013 03:37:14 +0000 (UTC)
- To: Mark Callow <callow.mark@artspark.co.jp>
- Cc: WHAT Working Group <whatwg@whatwg.org>
On Wed, 9 Jan 2013, Mark Callow wrote: > > I would expect these wins to be equally important when doing animation > in Canvas2D as I would double buffering to to avoid flicker. Are implementors interested in a way to make 2D rendering contexts use page flipping instead of double buffering? -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
Received on Wednesday, 9 January 2013 03:37:37 UTC