Re: [whatwg] remove resetClip from the Canvas 2D spec

On Mon, Aug 12, 2013 at 2:26 PM, Justin Novosad <junov@google.com> wrote:

> Ok, so here is a simple proposal:
>
> IDL:
> enum CanvasSaveMode { "all", "transform", "clip", "transform-and-clip" };
> save(optional CanvasSaveMode mode);
>
> Modes:
> all: save the entire rendering context state
> transform: save only the current transform
> clip: save only the current clip
>
> if mode is not specified, the entire context state is saved (for backward
> compatibility)
>
> The restore method's interface does not change. It restores whatever state
> was saved by the matching save call.
>

I wasn't really thinking about a new API surface :-)
Can't this be fixed under the hood? The tricks that Simon is doing, could
be done by the browser itself.

If not, this proposal looks reasonable (if you turn it into a dict like Tab
says).

>
> On Mon, Aug 12, 2013 at 4:56 PM, Simon Sarris <simon.sarris@gmail.com>wrote:
>
>> > Good point, I think part of the problem has to do with the fact that
>> save
>> > is non-selective (saves all of the state).
>>
>> Yes, since save() and restore() save and restore everything, it creates
>> the side effect of needing to set ctx.font/fillStyle/strokeStyle more often
>> than otherwise, which are slow to set, probably because of some CSS parser
>> activity, but I'm not wise enough to know.
>>
>> If there was merely a way to save and restore the context, or perhaps
>> some other subset of state, that would probably work nicely too.
>>
>>
>>
>>
>>
>>
>

Received on Monday, 12 August 2013 22:34:32 UTC