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[whatwg] Using SVG instead of Canvas for extensions

From: Elliott Sprehn <esprehn@gmail.com>
Date: Wed, 18 Jan 2012 19:00:05 -0800
Message-ID: <CAPJYB1g1tfGa8MF=bN6-U=nhnqJOPW8f3bdC+2OCp6dpmN56pQ@mail.gmail.com>
SVG taints the canvas in every browser I've tried which precludes many uses
of canvas that require toDataURL() to work.

I don't think SVG is a reasonable solution to the lacking features in the
canvas API. Having to decide between bit level access and dotted lines is
not reasonable.

On Sat, Jan 14, 2012 at 12:35 PM, Charles Pritchard <chuck at jumis.com> wrote:

> There have been quite a few threads and requests for extensions to the
> Canvas 2d API.
>
> I've been working on some extensions to help Canvas authors meet WCAG2
> conformance, over at public-canvas-api.
>
> I want to point out to all of you, that many of the features you'd like to
> see in Canvas can be accomplished via drawImage and SVG.
> SVG support in the image element is working in many browsers.
>
> There are many methods available in SVG that are not available in Canvas.
> Use SVG images as a means to enable them in your Canvas interface.
> It's not a perfect solution, but for some things, like dotted lines, it
> can work out.
>
>
Received on Wednesday, 18 January 2012 19:00:05 UTC

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