Re: [whatwg] Canvas in Workers

discussion seems to have died down here but I'd like to bring up another
issue

In WebGL land we have creation attributes on the drawingbuffer made for a
canvas. Example

    gl = canvas.getContext("webgl", { preserveDrawingBuffer: false });

We're working out the details on how to set those options for the case
where we have 1 context and multiple canvases.

The particular option above would apparently be a huge perf win for canvas
2d for mobile. Which suggests that whatever API is decided on it would be
nice if it worked for both APIs the same.

Received on Tuesday, 11 December 2012 07:53:52 UTC