[whatwg] Canvas pixel manipulation and performance

I have to wonder if it's worth trying to micro-optimize web APIs like
this. Your suggestions will squeeze out only a small amount of
additional performance - the goals will get a bit higher and we'll be
back at square one.

I know NativeClient isn't a proposed spec or standardised piece of web
infrastructure, but I think what you really need is the ability to
scribble on a canvas from native code rather than JavaScript. Work
done on that has the advantage of generalizing to all web APIs and use
cases rather than just direct graphics access.

Received on Sunday, 29 November 2009 03:19:49 UTC