[whatwg] Adding SVG Filter-like functionality to Canvas 2D Context

> Whatever those issues are that you're referring to, they need to be fixed in
> SVG already. Creating a new set of "well-defined" behaviours in <canvas> can
> only add more work. If the new "well-defined" behaviours fail to match the
> behaviour SVG requires, then the situation will be even worse.

feImage is my problem case #1. There's some other odd stuff, but
feImage is really my top concern.
Anything else will have to wait till tomorrow: I'm off to bed.

Received on Monday, 6 July 2009 18:08:57 UTC