[whatwg] Codecs for <audio> and <video>

On Sun, Aug 9, 2009 at 7:20 PM, Chris McCormick<chris at mccormick.cx> wrote:
> Hi Sylvia,
>
> On Sun, Aug 09, 2009 at 11:16:01AM +1000, Silvia Pfeiffer wrote:
>> On Sun, Aug 9, 2009 at 3:15 AM, Chris McCormick<chris at mccormick.cx> wrote:
>> > On Wed, Jul 08, 2009 at 09:24:42AM -0700, Charles Pritchard wrote:
>> >> There are two use cases that I think are important: a codec
>> >> implementation (let's use Vorbis),
>> >> and an accessibility implementation, working with a <canvas> element.
>> >
>> > Here are a few more use-cases that many people would consider just as
>> > important:
>> >
>> > * Browser based music software and synthesis toys.
>> > * New types of 'algorithmic' music like that pioneered by Brian Eno.
>> > * Browser based games which want to use procedural audio instead of
>> > pre-rendered sound effects.
>>
>> Why don't you just implement an example in javascript to show off what
>> you're talking about and make a use case for having it implemented
>> inside the browsers?
>
> Yes, you are right I should definately do that. What is the normal process for
> that: write some code, post it up on my website, and then post here with a
> link? Is that sufficient to get the attention of the browser implementors?

I would think so. Not automatically, of course, but it would go a long way.


> By 'implement an example in javascript' do you mean that I should implement an
> example of what I wish the browsers could do, or implement an actual reference
> vector library that the browsers could use? The former I can see myself doing,
> but the latter has been on my TODO list long enough for me to know that I won't
> get it done any time soon. :/

The former. Do it in javascript even if it is very slow. Just needs to
demonstrate the idea and how useful it is for browser users.


Regards,
Silvia.

Received on Sunday, 9 August 2009 03:29:28 UTC