[whatwg] Still beating the drawString() dead horse...

Hi,

I have tried to sum up the requirements for 
CanvasRenderingContext2D.drawString() at
http://rhino-canvas.sf.net/www/drawstring.html

The page contains an API proposal based on the Font/TextStyle object 
approach that
meets all those requirements, and also some motivation why I have 
implemented this
approach and not one of the alternatives discussed here.

Best regards,
Stefan

Received on Monday, 13 November 2006 14:34:03 UTC