W3C home > Mailing lists > Public > whatwg@whatwg.org > April 2005

[whatwg] Web Applications and 3D

From: R.J.Koppes <rikkert@rikkertkoppes.com>
Date: Thu, 28 Apr 2005 22:38:06 +0200
Message-ID: <008301c54c32$2ee25db0$0401a8c0@s446964>
one usecase for "generic" 3d applications I can think of is an
implementation of cml. There could be other applications, like technical
drawings (which might have an xsl to transform it to 2d svg drawings and
another to make it some generic 3d picture).

So apart from high end application like games, I think it could be useful to
have some generic 3d drawing canvas

Rikkert Koppes
www.rikkertkoppes.com


----- Original Message -----
From: "Ian Hickson" <ian@hixie.ch>
To: "Matthew Raymond" <mattraymond at earthlink.net>
Cc: "WHAT WG List" <whatwg at whatwg.org>
Sent: Thursday, April 28, 2005 10:00 PM
Subject: Re: [whatwg] Web Applications and 3D


> On Thu, 28 Apr 2005, Matthew Raymond wrote:
> >
> > I've been pondering how someone would have 3D graphics inside a Web
> > application using current web standards and some in development (XBL2,
> > HTML5, et cetera), and while I have a general idea, I'm not exactly sure
> > how it would work.
>
> The current idea is to do the same for '3d' as for '2d', probably using an
> OpenGL ES API subset, tweaked to be appropriate for use from JavaScript.
>
> Unfortunately I know very little about 3D graphics myself so someone else
> is going to have to actually define the API.
>
>
> > ...what happens when you want objects for your 3D world to exist in the
> > DOM? What happens when you want 3D effects that change when you use a
> > different stylesheet?
>
> What's the use case? The use cases that people have raised for 3D so far
> are primarily games (as in Quake-like things). In those, you don't really
> need to have a DOM representation, and stylesheets are unlikely to be used
> for styling them.
>
> Having said that, there are probably use cases for declarative 3D, just
> like there are with declarative 2D. And for those you would use a
> dedicated markup language, just like you use SVG for 2D graphics.
>
>
> > 1) A Web standards version of Microsoft's "Flipin' CD Button" example.
>
> The markup for that is easy:
>
>    <input type="button">
>
> ...or some such. Making it actually look like something 3D would involve
> CSS, XBL, and either X3D or <canvas> (or some other 3D solution).
>
>
> > 2) An example of something similar to Quake done entirely as a web
> > application, with a HUD.
>
> That's pure <canvas>, with a 3D context for the 3D, and a 2D context for
> the HUD.
>
>
> > 3) An example of a simple 2D GUI with 3D effects as a web application.
>
> Not sure what you mean there.
>
> --
> Ian Hickson               U+1047E                )\._.,--....,'``.    fL
> http://ln.hixie.ch/       U+263A                /,   _.. \   _\  ;`._ ,.
> Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'
>
Received on Thursday, 28 April 2005 13:38:06 UTC

This archive was generated by hypermail 2.3.1 : Monday, 13 April 2015 23:08:22 UTC