Re: Client/server (non-p2p) video

getUserMedia() just captures the camera video&audio, and later you can
do with it whatever you want: show it on the screen, process it with
Javascript, send it over WebRTC, or send it over WebSockets. WebRTC
has "special" support for audio & video, but you could be able to send
it over DataChannels if you want. I hope this helps you...

2013/3/29 Kevin Day <kevinday@gmail.com>:
> I've been following WebRTC for a while now quite eagerly. I see a lot of early documentation talking about additionally supporting client/server rather than p2p connections, but nothing beyond this.
>
> I work with several very large sites currently using Flash for client/server video broadcasting (one-to-many) applications, and I'm currently unsure if/how they'll be able to make use of WebRTC going forward. Can anyone fill me in on how this is supposed to work?
>
> i.e. is there going to be a separate connection method for server connections, or is the goal to make a server just a standard peer? Are there any roadblocks preventing someone from writing a one-to-many server that pretends to be a peer to everyone involved? Has anyone tried a proof of concept server to do this?
>
> There are a lot of applications that would greatly benefit from WebRTC where p2p connectivity just won't work - one "broadcaster" to thousands of viewers, for example. A teacher broadcasting to a few hundred students, or a call-in live video show are good examples.
>
> -- Kevin
>
>



-- 
"Si quieres viajar alrededor del mundo y ser invitado a hablar en un
monton de sitios diferentes, simplemente escribe un sistema operativo
Unix."
– Linus Tordvals, creador del sistema operativo Linux

Received on Saturday, 30 March 2013 22:22:49 UTC