Re: [webrtc-stats] The HW exposure check does not solve Cloud Gaming use cases (#730)

thank you for the link @xingri. Just to make sure i understand correctly, option1 then would leave `powerEfficientDecoder` as is (i.e. hardware check to access), but would add another property called `decoderFallback` that would not need hardware check?

if `decoderFallback` is (always or almost always) just the opposite of `powerEfficientDecoder`, im not sure thats a privacy improvement.

I think the approach in the spec of "group the fingerprinting relevant inputs together and require some high-touch event before the page can load them" is probably the right way to go. if cloud gaming folks need a way to get access to these stats that isn't `getUserMedia()` related, figuring out how to define that high-touch event might be the best way forward (for my 2c)

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Received on Thursday, 2 March 2023 01:08:23 UTC