Re: [W3C Webmob] Payments Use Cases: Pulled in Payments CG work

Hi all,

I am adding more information in the same form as before to the wiki (
https://www.w3.org/community/webpayments/wiki/WebPaymentsMobileUseCases).
Right now it is the GoCardless section. I've read what you have put up. My
current plan is to perform a second iteration to address these concerns.

-Brent


On Thu, Mar 13, 2014 at 10:54 AM, Marcos Caceres <w3c@marcosc.com> wrote:

>
>
> On March 13, 2014 at 8:07:08 AM, Natasha Rooney (nrooney@gsma.com) wrote:
> > Hi all!
> >
> > The web payments use cases work conducted by the Payments CG has been
> pulled into the "Payments
> > Use Cases" Github Repo.
> >
> > https://github.com/w3c-webmob/payments-use-cases
> >
> > There are some bits and pieces of information missing, we would
> appreciate if you could
> > take a look and raise issues / create pull requests for the information
> we are still missing.
> > If you have an problems with doing either of these please let me know, I
> am here to help!
> >
> > Furthermore we have more issues for this repo as detailed (
> https://github.com/w3c-webmob/payments-use-cases/issues),
> > please take a look and work on them if you can.
>
> It might be good if we take all the bits that are unfinished and convert
> them into bugs. Otherwise, we just end up with a big document with lots of
> TODOs but very little useful content (what we currently have,
> unfortunately).
>
> Also, the "use cases" that are currently listed are not really use cases...
> they are more features that each service claims to provide. What would be
> more useful is to understand (i.e., actually *see* or experience) how these
> services are made available on a mobile device. The user experience of
> those features is what is actually important - and how payments are made
> secure and how users are able to access and understand those options and
> make purchases using their devices. That's not clear at all at the moment.
>
> What I propose is that we first make a list of what, for each service
> listed, we want to show/answer. Like, how does the user:
>
> * add real money to the service?
> * buy a physical good in the real world (e.g., a cup of coffee)?
> * pay for physical service (e.g., gym membership)?
> * convert virtual money back into paper money?
> * transfer money from one person to another (even if the second person is
> not signed up for the service)?
> * buy a product online?
> * resolve disputes?
> * view transactions?
> * secure the wallet?
> * etc.
>
> I'm sure there are a bunch of other good questions. We should probably
> limit them to about 10 to make this project tangible.
>
> --
> Marcos Caceres
>
>

Received on Thursday, 13 March 2014 16:17:10 UTC