Re: Apple AppStore revenues - 85%+ come from games

On 2014-12-10 15:47, Stephane Boyera wrote:
> my 2cts:
>
> *i'm not entirely sure i understand how in-app payment is different to
> usual checkout apart from the fact that in most cases, particularly for
> games, it is micro-payment? you have a product to buy, the app receive a
> message the product has been paid, and it is delivered to the user
> (digital content)?

Aren't in-app payments highly "orchestrated" ? Can you perform an in-app purchase
of an Android or iOS app in any other way than defined by Google and Apple respectively?
I.e. you must have an account at these providers first.

I have never bought an app so I'm on thin ice here :-)

Anders

> *I'm not sure i understand in which way the topic (game) has any impact
> on the payment part? today 99% of app business model is on freemium
> (free+in-app model) (see the great slideshow of business insider:
> THE FUTURE OF MOBILE: 2014
> http://www.businessinsider.com/the-future-of-the-mobile-industry-2014-11#-1
> )
>
> Le 10/12/2014 15:22, Manu Sporny a écrit :
>> Maybe we should be focusing more on gaming use cases?
>>
>> http://qz.com/309715/apple-is-overwhelmingly-reliant-on-games-for-app-store-revenue/
>>
>> We do have an in-app purchasing use case, maybe it should be a higher
>> priority:
>>
>> https://web-payments.org/specs/source/use-cases/#in-app-purchases
>>
>> The trend seems to be the same for Google Play. "During Google's first
>> quarter of this year, 90% of revenue came from games.":
>>
>> http://mashable.com/2014/06/26/freemium-apps-google-play/
>>
>> https://plus.google.com/+PaulSimbeckHampson/posts/hBwRez4ar8H
>>
>> I'll note that we don't have anyone from the games industry in this
>> group yet. If you have some contacts, please reach out to them and get
>> them to join this group so we can get their input.
>>
>> -- manu
>>
>

Received on Wednesday, 10 December 2014 15:02:03 UTC