Re: Releasing RWW.IO

On 20 September 2013 10:43, Luca Matteis <lmatteis@gmail.com> wrote:

> You want to create your own digital currency?
>

What is a digital currency?  It's numbers on computers.


>
> Yikes, interesting, but well over it's head don't you think?
>

Whichever way you implement it, it's just an accounting system, a ledger of
accounts and balances.  But if you use linked data for the ledger it become
portable and transferable for free!


>
> I was just wondering how RWW.io could be making some cash with the service
> it's offering.
>

Sure, but by adding scalability maybe you can make it a little more
attractive to a wider audience ...


>
>
> On Fri, Sep 20, 2013 at 2:22 AM, Melvin Carvalho <melvincarvalho@gmail.com
> > wrote:
>
>>
>>
>>
>> On 20 September 2013 01:17, Fabio Barone <holon.earth@gmail.com> wrote:
>>
>>>
>>>>>
>>>> I was thinking about this a bit more.  This is quite a smart model, but
>>>> I think we can do better!
>>>>
>>>> Why not let RWW.IO issue it's own currency which allows you use extra
>>>> bandwidth, storage etc.
>>>>
>>>
>>> Brilliant. How would you go issuing the currency though? Who would get
>>> it in the first place so that it later freely floats?
>>>
>>
>> The simplest way is to have a central ledger using linked data that is
>> kept by rww.io and use URIs to define the entities.  Each entity has a
>> balance.
>>
>> This can either be a set of files or a triple store (or even use a
>> relational db backend).  You have an entity that is the master account then
>> you have accounts for users.  The master account can add credits to any
>> user it wants, and updates the triples.
>>
>> Then when doing a transfer you register it with the issuer and it updates
>> balances appropriately.
>>
>> The model can be distributed over many nodes using a replication
>> algorithm based on, say consensus, or proof of work.  But to begin with you
>> just need a triple store ...
>>
>>
>>
>>>
>>>> Then free float the currency allowing people to buy it with real money
>>>> donations, purchases or bitcoins etc.
>>>>
>>>> Then since every user will normally have a key/pair allow the transfer
>>>> of credits at web scale using signing.  Then RWW.IO credits becomes a
>>>> global currency like bitcoin that can be used in games to buy virtual goods
>>>> etc. or even across all different kinds of RWW apps.
>>>>
>>>
>>> This is intriguing.
>>>
>>>
>>>>  A certain amount of credits can be issues on a schedule then then let
>>>> them expire as people use them for storage etc.  This could tie in well
>>>> with the W3C payments work too.
>>>>
>>>>
>>>
>>
>

Received on Friday, 20 September 2013 09:26:35 UTC