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Re: GamepadObserver (ie. MutationObserver + Gamepad)

From: Florian Bösch <pyalot@gmail.com>
Date: Sat, 4 Aug 2012 11:48:16 +0200
Message-ID: <CAOK8ODissTqv--fGR3LpQRzt05V2AaqpJmw48siv27jVZxK2rQ@mail.gmail.com>
To: olli@pettay.fi
Cc: Glenn Maynard <glenn@zewt.org>, Scott Graham <scottmg@chromium.org>, Rick Waldron <waldron.rick@gmail.com>, Webapps WG <public-webapps@w3.org>, Ted Mielczarek <ted@mielczarek.org>
On Sat, Aug 4, 2012 at 11:46 AM, Florian Bösch <pyalot@gmail.com> wrote:

> It's OK because the other half these projects owe it to array buffers to
> make things run blazing fast, since the JIT in V8 enthusiastically
> optimizes JS, the reduced pointer indirection speeds things up and the
> better cache coherence helps a lot.
>
Longwinded way of saying, if you do realtime APIs and you ignore buffers
you're doing it wrong.
Received on Saturday, 4 August 2012 09:48:44 GMT

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