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Re: Mouse Capture for Canvas

From: Robert O'Callahan <robert@ocallahan.org>
Date: Wed, 9 Feb 2011 14:49:31 +1300
Message-ID: <AANLkTi=hSpUjZ08B0LcYv=uynDUNLKCSatCcbe7=mm0a@mail.gmail.com>
To: Kenneth Russell <kbr@google.com>
Cc: Brandon Andrews <warcraftthreeft@sbcglobal.net>, public-webapps@w3.org
On Wed, Feb 9, 2011 at 11:37 AM, Kenneth Russell <kbr@google.com> wrote:

> This API doesn't handle all of the desired use cases. In particular,
> to implement Quake-style mouse look (needed for e.g.
> http://code.google.com/p/quake2-gwt-port/) it needs to work when the
> mouse button is up, not just down.

How would you satisfy that use-case without enabling abusive behavior by Web

(I think that case would work with our API if the game was full-screen,
which I expect it normally would be.)

"Now the Bereans were of more noble character than the Thessalonians, for
they received the message with great eagerness and examined the Scriptures
every day to see if what Paul said was true." [Acts 17:11]
Received on Wednesday, 9 February 2011 01:50:04 UTC

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