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Re: requestAnimationFrame

From: Bjoern Hoehrmann <derhoermi@gmx.net>
Date: Tue, 16 Nov 2010 02:25:32 +0100
To: Jonas Sicking <jonas@sicking.cc>
Cc: "Gregg Tavares (wrk)" <gman@google.com>, "public-webapps@w3.org" <public-webapps@w3.org>
Message-ID: <jqm3e6h3ljtpc2g5kvknqfhd5daasti3tk@hive.bjoern.hoehrmann.de>
* Jonas Sicking wrote:
>On Mon, Nov 15, 2010 at 5:01 PM, Bjoern Hoehrmann <derhoermi@gmx.net> wrote:
>> The frame rate is a number in the swf header that cannot be set to a "as
>> fast as possible" value.
>
>Ah, so that also means that different animations can't run with
>different frame rates?

That's the basic model and there are dependencies on that, for instance,
you can ask the player to move to a specific frame, which would break if
the frame rate changes unexpectedly. There may be ways to get a higher
actual rate through forced redraws and by dynamically changing the rate,
which more recent versions permit.
-- 
Björn Höhrmann · mailto:bjoern@hoehrmann.de · http://bjoern.hoehrmann.de
Am Badedeich 7 · Telefon: +49(0)160/4415681 · http://www.bjoernsworld.de
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Received on Tuesday, 16 November 2010 01:25:47 GMT

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