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Re: [whatwg] An BinaryArchive API for HTML5?

From: Ian Hickson <ian@hixie.ch>
Date: Fri, 7 Aug 2009 01:24:29 +0000 (UTC)
To: Gregg Tavares <gman@google.com>
Cc: Anne van Kesteren <annevk@opera.com>, Sebastian Markbåge <sebastian@calyptus.eu>, Kenneth Russell <kbr@google.com>, whatwg@lists.whatwg.org, public-webapps@w3.org
Message-ID: <Pine.LNX.4.62.0908070122480.6420@hixie.dreamhostps.com>
On Tue, 4 Aug 2009, Gregg Tavares wrote:
> > >
> > > Do you have some suggestions for how the data could be transferred 
> > > most efficiently to the glBufferData call? As far as I know there is 
> > > no tag which could be used to refer to the binary file within the 
> > > archive. If there were then presumably it could provide its contents 
> > > as a CanvasFloatArray or other type.
> >
> > We are waiting for the File API specification to be stable, but one 
> > that exists, I would expect it to be used for this kind of thing:
> I'm a little confused? Are you saying the File API is part of HTML5 or 
> not?

The File API is a separate spec:


> Without archive support the File API is not sufficient for the above use 
> case because a typical WebGL app will need to download hundreds of these 
> types of files and it would want to download them compressed.

Ah, indeed. Yeah, in that case you probably want an IETF-level spec like 
multipart/related, with a URL scheme to refer to subfiles within it.

Ian Hickson               U+1047E                )\._.,--....,'``.    fL
http://ln.hixie.ch/       U+263A                /,   _.. \   _\  ;`._ ,.
Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'
Received on Friday, 7 August 2009 01:25:05 UTC

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