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Re: File Upload Status ?

From: Oliver Hunt <oliver@apple.com>
Date: Mon, 11 Aug 2008 21:04:38 -0700
Cc: Web Applications Working Group WG <public-webapps@w3.org>
Message-Id: <504B0FB4-4ACE-4F8B-B277-EA6CBB11B611@apple.com>
To: Garrett Smith <dhtmlkitchen@gmail.com>

>> Sorry, the "and browser" at the end was a typo.  I meant to say,  
>> "in the
>> browser".  The reason synchronous access to the disk is a bad idea  
>> is that
>> if the operation takes too long, a big file, a slow network home  
>> directory,
> Then:
> function readFile(file) {
> // 1. Check the fileSize property.
> if(file.fileSize > 100000) {
>   generateFileWarning(file);
>   return;
> }
> // 2. read file asynchronously.
> setTimeout(readFile, 1);
> }
> seems to completey address the problems you mentioned in only a few
> lines of code.

Alas this does not resolve the problem as you are making the implicit  
assumption that because a 100k file access may be fine on your local  
system, or even on a network drive on your local network it may not be  
for someone using a network drive over a the net or on an otherwise  
slow connection (this isn't necessarily an uncommon scenario, a person  
using a vpn on a 56k modem could hit this or a person with a poor wifi  
connection, etc).  The file limit being 100k is a magic number that  
could be replaced by any arbitrary value, but the simplest way to  
break any size assumption is to consider what would happen if the file  
you were attempting to load were on a network drive from a server that  
just fell over.

In general APIs that require the developer to make this sort of  
decision are poor as they tend to result in code that always uses the  
synchronous API (because it's "easy") because it works fine on the  
developers system, even though it may not be even remotely useful for  
many people.  The other scenario is that the developer does do some  
testing, but doesn't test every possible configuration, once again  
resulting in some people being unable to use the site/application.

The other problem is that setTimeout does not result in async  
javascript execution it merely delays the synchronous execution of a  
script.  In your example you are returning from readFile (to prevent  
your code from blocking the UI) and then the moment the timer is  
triggered a synchronous read of a definitely large file will occur,  
resulting in the UI being blocked.

The only way to prevent such UI blocking is to have an async api  
regardless as to whether you have a synchronous one, meaning that the  
synchronous api will only exist to either increase complexity (as  
developers will need to implement logic to fallback to, and implement,  
the async I/O in addition to the synchronous I/O logic as your above  
example would need to), or to produce sites that fail to account for  
non-fast I/O (which thus destroy the end user experience).

Received on Tuesday, 12 August 2008 04:13:59 UTC

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