Re: [w3c/gamepad] Should fire events instead of using passive model (#4)

@luser that's exactly what I was aiming for! `getCoalescedEvents` is useful for completeness, but (like mouse events) the majority of use-cases will just read the current axis values in the `axischange` listener.

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Received on Thursday, 4 January 2018 12:18:34 UTC