Re: [w3c/gamepad] Should fire events instead of using passive model (#4)

@pyalot 

> I'm not sure why you'd call it Coalesced events.

I'm not calling it that. It already exists for pointer events https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/getCoalescedEvents.

> You get a list of events that occured since last time you called that function.

Not really, you get a list of events that were coalesced into that render step event. If you don't call `getCoalescedEvents`, those additional events are gone. If it behaved as you describe, it'd be a massive memory leak – you'd quickly have millions of events buffered in memory that couldn't be collected.

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Received on Thursday, 4 January 2018 10:33:29 UTC