[w3c/pointerlock] Raw movement data, not pixel location clamped (#28)

The relative mouse coords are currently indeed based on pixels moved, if you stretch a fixed size element that you are mousing inside, example if you make a 1280x720 fixed size canvas stretch into a 1920x1080 width canvas, the moveOffsets will be 1.5x more, when really it should not do this.  It should take the amount of units moved from what the mouse reported and base off that.

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Received on Tuesday, 24 October 2017 14:59:34 UTC