Re: [whatwg/fullscreen] Allow fullscreen to be triggered by an orientation change event (#34)

It's been a while and indeed my memory failed me: there is no user gesture required. I now remember the reason: we wanted games to be able to have dynamic orientation changes and we concluded that the benefits from abusing this was inexistent so adding too many restrictions wasn't worth it. I can ping back the security team and see if they would consider this a problem. We can always restrict user gesture as an action when it is actually user initiated.

Regarding the animation frame task, there is an open bug to do this change in the Screen Orientation API but given that it was never really defined, I have not seen the benefit of doing so. I can do that if it can unblock us here but in practice, will it change something?

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Received on Thursday, 30 June 2016 16:42:56 UTC