[w3c/gamepad] Consider changing API to match SDL2's (#24)

I understand it was likely wisest to reduce the surface area of the Gamepad API when it was initially spec'd and implemented. But, today, it's cumbersome that the Gamepad API doesn't resemble SDL2's API.

emscripten-ported Unity/Unreal games to the Web are using SDL2 for input, joysticks, gamepads - and .

https://github.com/kripken/emscripten/blob/5f09184/src/library_browser.js


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Received on Sunday, 12 June 2016 11:25:24 UTC