Re: [w3c/gamepad] Vibrate feature for Gamepad (#19)

"Spamming the device" isn't really a meaningful concept for gamepad haptics any more than the player pressing buttons 20 times a second would be spamming. Many game genres will have the haptics running at some intensity (probably low) virtually all the time - car and space sims, for example, to provide force feedback. The XBox One's controller specifically added trigger haptics in order to enable scenarios like this.

What kind of DoS/malware scenarios would be enabled by being able to just drive the haptics? The user already has to opt-in by pressing a button on the controller.

Update rate throttling for haptics also seems misguided. You're just increasing the latency of the haptic response which is going to make it way less satisfying (if not actively confusing).

-- 
You are receiving this because you are subscribed to this thread.
Reply to this email directly or view it on GitHub:
https://github.com/w3c/gamepad/issues/19#issuecomment-241295589

Received on Monday, 22 August 2016 01:19:12 UTC