Re: [w3c/gamepad] Vibrate feature for Gamepad (#19)

I think it's totally reasonable to build some sort of basic limits into what you can ask the device to do. For instance: with XInput you trigger vibration by setting an intensity value and the pad will continue to vibrate at that intensity level until you set it to an intensity of zero. That seems totally inappropriate for a web API, as it would lend itself to easy abuse. Something based on sending vibration durations (in addition to intensity) that have reasonable caps seems much more web friendly. 

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Received on Tuesday, 2 August 2016 21:45:20 UTC