[Bug 22070] Add input/beforeinput events to D3E [was "Revive textInput"]

https://www.w3.org/Bugs/Public/show_bug.cgi?id=22070

--- Comment #10 from Masayuki Nakano <masayuki@d-toybox.com> ---
And, it might be worthwhile to add "inputDevice" attribute which indicates the
beforeinput is caused by a key press or IME.

getModifierState() is also necessary? I'm not sure about this. I have no idea
for such cases beforeinput event handlers need to check current modifier state.

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Received on Friday, 17 May 2013 23:55:07 UTC