- From: <bugzilla@jessica.w3.org>
- Date: Mon, 04 Jun 2012 16:47:01 +0000
- To: public-webapps-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=17306
Ted Mielczarek [:ted] <ted@mielczarek.org> changed:
What |Removed |Added
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CC| |scott.w3bugzilla@h4ck3r.net
--- Comment #1 from Ted Mielczarek [:ted] <ted@mielczarek.org> 2012-06-04 16:47:01 UTC ---
It should probably be the timestamp from when the connected event happened.
(When the gamepad was first exposed to script.)
We should probably clarify what the values of .timestamp are. I think we have
two sane options:
1) Equivalent to Date.now(), milliseconds since the epoch (limited time
resolution depending on platform).
2) Equivalent to the High Resolution Time spec's DOMHighResTimeStamp values.
(fractional milliseconds since page load):
http://www.w3.org/TR/2012/WD-hr-time-20120313/#sec-DOMHighResTimeStamp Better
resolution + spec'ed to be monotonic.
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Received on Monday, 4 June 2012 16:48:39 UTC