Re: VideoGame proposal

I should have been more elaborate in that answer...

I see value in holding FictionalCharacter attributes like "SuperAbility" =
"X-ray vision" outside of a Person type.


On Fri, Oct 17, 2014 at 11:36 AM, Thad Guidry <thadguidry@gmail.com> wrote:

> http://en.wikipedia.org/wiki/Chewbacca  ??
>
> Not all characters in Fiction are Persons.
>
> On Fri, Oct 17, 2014 at 11:00 AM, Dan Brickley <danbri@google.com> wrote:
>
>> On 17 October 2014 16:55, Thad Guidry <thadguidry@gmail.com> wrote:
>> >>
>> >> I think we're more likely to put the 'fictionality' workload onto
>> >> specific properties.
>> >
>> > Good luck with that, long term.
>>
>> If I write a movie plot featuring Robin Hood, Jesus Christ, Charles
>> Darwin, Saint Nicholas and Sinterklaas ... isn't it easier to say
>> they're all Person? What's the value in going through and putting them
>> into 'real' and 'unreal' buckets? None of them are going to have SMS
>> numbers or verified Twitter accounts.
>>
>> Dan
>>
>
>
>
> --
> -Thad
> +ThadGuidry <https://www.google.com/+ThadGuidry>
> Thad on LinkedIn <http://www.linkedin.com/in/thadguidry/>
>



-- 
-Thad
+ThadGuidry <https://www.google.com/+ThadGuidry>
Thad on LinkedIn <http://www.linkedin.com/in/thadguidry/>

Received on Friday, 17 October 2014 16:38:49 UTC