svg2: Avoid mentiontion SMIL.

details:   https://svgwg.org/hg/svg2/rev/b079a2cb97df
branches:  
changeset: 488:b079a2cb97df
user:      Cameron McCormack <cam@mcc.id.au>
date:      Tue Apr 09 11:14:45 2013 +1000
description:
Avoid mentiontion SMIL.

diffstat:

 specs/integration/master/Overview.html |  10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diffs (47 lines):

diff --git a/specs/integration/master/Overview.html b/specs/integration/master/Overview.html
--- a/specs/integration/master/Overview.html
+++ b/specs/integration/master/Overview.html
@@ -288,17 +288,17 @@ and the DOM must be exposed to Accessibi
 
 
 <h3 id="definitions">Feature Definitions</h3>
 
 <dl>
   <dt><dfn id="def-declarative_animation">declarative animation</dfn></dt>
   <dd>Declarative animation is a change or set of changes
   to the presentation of the SVG image through the use of
-  predefined elements or properties, as with the SMIL elements
+  predefined elements or properties, as with the animation elements
   <a>'animate'</a>, <a>'set'</a>, etc., as
   opposed to procedural script. Declarative animation may be triggered
   by either a event timeline or by user-generated events (see
   <a href="#def-interaction"><span class="svg-term">interaction</span></a>).
   Because it has a bounded set of functionality, declarative animation may
   pose less of a security risk than
   <a href="#def-script_execution"><span class="svg-term">script execution</span></a>.
   Complex animations may be computationally intensive, and thus may not be
@@ -625,20 +625,20 @@ Mode?</span></p>
 <h3 id="examples">Examples</h3>
 
 <p>Below are various methods of embedding SVG in an HTML page by
 reference. Each <a>referencing mode</a> element should display a yellow
 smiley face. In each example below, clicking on the eyes tests link
 traversal, and clicking on the face tests declarative interactivity
 and script execution. The link should replace the image with a blue
 square (clicking on that will return you to the original image). The
-declarative (SMIL) interactivity should change the image from shades
-of yellow to shades of green. The script should fill in the smile.
-Time-based (as opposed to interactivity-based) declarative animation is
-supported if the left eye is winking.</p>
+declarative interactivity, which uses the <a>'set'</a> element, should change
+the image from shades of yellow to shades of green. The script should fill
+in the smile.  Time-based (as opposed to interactivity-based) declarative
+animation is supported if the left eye is winking.</p>
 
 <table class="ref_modes" border="0" cellpadding="2" cellspacing="2">
   <thead>
     <tr>
       <th colspan="5">Example 1: Different <a>referencing modes</a> in HTML</th>
     </tr>
   </thead>
   <tbody>

Received on Tuesday, 9 April 2013 01:15:36 UTC