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Fwd: New Diffusion Curves solver

From: Chris Lilley <chris@w3.org>
Date: Tue, 13 Nov 2012 13:43:46 +0100
Message-ID: <138433241.20121113134346@w3.org>
To: SVG WG <public-svg-wg@w3.org>
Forwarded with permission.

This is a forwarded message
From: Pascal Barla <pascal.barla@labri.fr>
To: chris@w3.org
Date: Tuesday, November 6, 2012, 5:44:23 PM
Subject: New Diffusion Curves solver

===8<==============Original message text===============

I am one of the authors of the "Diffusion Curves" paper, and Adrien 
Bousseau (one of the first authors) had pointed me to this webpage:

I do not know whether this is still something you consider to integrate 
in the standard, or maybe it poses some problems in practice.
Well, in both cases, we know it raises issues in practice because of the 
solver that requires a lot of GPU time and produce artifacts.

For this reason, we have recently developed a new (CPU) solver for 
Diffusion Curves (and more actually).
The method got accepted at Siggraph Asia 2012, and you can grab the 
paper and videos here:

If you have any question about the technique, do not hesitate to email 
us (co-authors are in CC).
We hope you'll find this evolution interesting and of interest to the 
SVG standard.

Best regards,
Pascal Barla.

===8<===========End of original message text===========

 Chris Lilley   Technical Director, Interaction Domain                 
 W3C Graphics Activity Lead, Fonts Activity Lead
 Co-Chair, W3C Hypertext CG
 Member, CSS, WebFonts, SVG Working Groups
Received on Tuesday, 13 November 2012 12:43:49 UTC

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