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Re: canvas in SVG (was: Re: SVG 2 Requirements: next phase)

From: Dirk Schulze <dschulze@adobe.com>
Date: Thu, 23 Feb 2012 12:10:53 -0800
To: Rik Cabanier <cabanier@adobe.com>
CC: "Tab Atkins Jr." <jackalmage@gmail.com>, Leonard Rosenthol <lrosenth@adobe.com>, Alex Danilo <adanilo@google.com>, Vincent Hardy <vhardy@adobe.com>, Cyril Concolato <Cyril.Concolato@cisra.canon.com.au>, "SVG WG (public-svg-wg@w3.org)" <public-svg-wg@w3.org>
Message-ID: <95F5C234-D0D9-4A95-A949-89F8BA26F76F@adobe.com>
I am just asking, but can we move this discussion to www-svg?


On Feb 23, 2012, at 11:49 AM, Rik Cabanier wrote:

> Do you have an example where it works with a 3d context?
> I completely agree that SVG doesn't need to solve the details here and can just follow HTML.
> I think we should be aware of potential technical issues that would make this hard to implement.
> Rik
>> -----Original Message-----
>> From: Tab Atkins Jr. [mailto:jackalmage@gmail.com]
>> Sent: Thursday, February 23, 2012 9:24 AM
>> To: Rik Cabanier
>> Cc: Dirk Schulze; Leonard Rosenthol; Alex Danilo; Vincent Hardy; Cyril
>> Concolato; SVG WG (public-svg-wg@w3.org)
>> Subject: Re: canvas in SVG (was: Re: SVG 2 Requirements: next phase)
>> On Thu, Feb 23, 2012 at 9:02 AM, Rik Cabanier <cabanier@adobe.com>
>> wrote:
>>> It's true that you can see a canvas as just another element. However, with
>> all the GPU acceleration work (2D + 3D) that is going on, the result of canvas
>> might not be available to the SVG compositing engine and it might not be
>> possible to clone it so it behaves like a pattern.
>>> It would be easy to allow it in the spec, but the people that have to
>>> do the implementation will have a very hard time implementing this
>>> feature. (cost vs benefit)
>> The exact feature already exists in Firefox and WebKIt.  HTML <canvas> can
>> be used with -moz-element() or -webkit-canvas() to spam its appearance
>> across multiple elements.
>> ~TJ
Received on Thursday, 23 February 2012 20:11:26 UTC

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