Re: [svgwg] Rect decomposition is invalid (#753)

There's a couple implementation methods that are pretty solid where you define anchor and control points for a list of points, then you can cycle through the points and declare any control point to be the first point. And with SCZ it actually does this really nicely since it makes it quite clear that the Z point returns to the original point rather than a point coincident with the original point. Which when you cycle the points along the loop, means there's 2 points there rather than 1. It's little implementation things like this that sort of underpin the utility in being able to describe this better methodology. Also, you could simply say Z does not create zero length connections in which case if the current point is coincident with the first point Z is SCZ, if it's not then it's the same as "Lz"

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Received on Sunday, 24 November 2019 13:05:55 UTC