Re: [svgwg] Serialization format for path strings

If it seems like I'm being pedantic here, part of the background is that implementations will have the computed values as derived from `@keyframes` etc. and then as part of their animation computation might notice, "Oh, actually I don't need to interpolate this after all" (e.g. because they recognize the step timing function etc.) and instead just return one of the interpolation end points as-is.

With approach (3) that kind of optimization will be observable so we need to spec when it is allowed/required. With approach (1) or (2) we don't need to.

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Received on Friday, 21 September 2018 05:43:19 UTC