Re: [svgwg] stroke-miterlimit: invalid value behavior?

In Blink none of these values would be considered "invalid" as such, and will be passed all the way to the actual rendering layer (the graphics library.) Ditto if the value was zero. If the value is negative then I believe the rendering layer will reject it and use 4. So I guess that's "at used value time".

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Received on Tuesday, 18 September 2018 19:52:17 UTC