Re: [svgwg] Serialization format for path strings

The graphic at [https://pomax.github.io/bezierinfo/#circles_cubic](https://pomax.github.io/bezierinfo/#circles_cubic) illustrates that a single cubic Bezier is a reasonable approximation for small arcs, but terrible for large arcs (e.g. 300 degrees). 

So any animation between an arc and a spline would have a large jump in the first frame, defeating the usual purposes of animation.

One way to avoid that would be to represent large arcs by a sequence of splines, but in that case we should allow animation between paths that contain different numbers of commands. This would be useful, but it is also a large departure from SMIL path interpolation.


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Received on Tuesday, 19 September 2017 01:19:44 UTC